I thought I would have quit by now. I wasn’t expecting to be still
playing this game after 5 hours and three story missions, and I
certainly didn’t think I’d be enjoying myself. Proof, if any were needed, that I am a seriously poor judge of my own tastes.
Phantasy Star Portable is billed as an Action RPG. It’s 95%
action, 5% RPG, and I’m not even sure about that bit. There’s a story in
there somewhere, and you level up and you do play a role as a
newly-qualified guardian, but most games have that kind of framing
device. This is very close to a pure action game. You show up, they give
you your mission, you kill random monsters for 30 minutes, beat the
boss, clear the mission, go back for more.
On a normal day I wouldn’t even think twice about tossing this aside.
I play video games to relax and unwind, not to stress myself out. And
yet somehow PSP is one of the most relaxing games I’ve played
all year. It’s the right game at the right time. After playing several
talk-fests in a row, there’s something oddly therapeutic about just
running around mashing buttons blindly without anyone getting on my
case. And a simple story about a terrorist on the loose and a KOS-MOS
clone that wants to know what love is is just what I needed after all
those “deep” and “clever” stories.
Plus the game is easy, too. I told myself I’d quit when I saw my
first game-over screen, but I haven’t even come close to being wiped out
yet. I haven’t had to grind either; it seems just doing all the
missions as and when they become available is enough to keep you
properly leveled so you can progress. I’ve also got more weapons and
healing items than I know what to do with right now. The game is a
completionist’s wet drea, with what seem to be hundreds of weapons and
items and arts to be collected, but I’m getting by just fine with my
basic human fighmaster and his dinky little swords. I’ll still quit if I
get wiped out, but it’s looking less and less likely with every passing
mission.
All isn’t rosy in paradise, though. I have a problem with the story.
Yes, it’s refreshingly straightforward and concise, but there are two
things that are bothering me.
1. The Stranger’s Family Reunion issue again. Apparently this is a spin-off of a PS2 game called Phantasy Star Universe,
so they throw around terms and make reference to events and characters
like I should know them all already. Instead of explaining thing
properly, the game just expects me to be familiar with the Gurhal
system, the species/races in the system and their mutual relations,
whatever SEED are, whoever the Alliance Military are, whoever Captain
Curtz is, and so on and so forth. And they have these “emotional” scenes
and stuff, featuring people I’ve never even seen before. I feel bad
telling them I don’t care, but… I DON’T CARE!!!
2. Visual novel-like choices along the way. The
KOS-MOS clone I mentioned is a robot (CAST) named Vivienne, and you’re
supposed to help her develop emotionally by making the right
conversation choices. Only they don’t tell you what’s right and what’s
wrong, or give you any hints so you can figure out what she wants to
hear. So far the prevailing wisdom seems to be “Don’t be a douchebag,”
but if I get to end and find out I got a bad ending because I picked
“Don’t agree” instead of “Agree” at some point, I’m going to be pissed.
So far, so good. I’m still ready to quit at any time if the game gets too hard, but otherwise I’ll keep playing PSP in small doses and report back when I’m done.
download game :
http://www.indowebster.com/search/psp%20phantasy
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